Did you know?
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- Certain studies have shown that YouTube is the most used social network and search engine for teens?
-81.9% of teens use YouTube? -The first and second most searched words on YouTube are "music" and "minecraft" -Youtube videos are rated higher that broadcast and cable shows by teenagers -Teenagers are adding to the video uploads at a higher rate than their older counterparts. What does that tell us about teenagers and how they naturally interact with and seek out information? How can we take that information and use it in our classrooms to better produce results? http://expandedramblings.com/index.php/youtube-statistics/ http://www.thevideoink.com/features/7-stats-show-youtubes-power-youth/#.VyEF8FYrKM8 http://www.mushroomnetworks.com/infographics/youtube---the-2nd-largest-search-engine-infographic |
Dyslexic Font!
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Tools you can use!
Imagine this, the students run into class and they all start asking, "What can I do to help?". When a question is posed, hands all shoot up, waiving in the air to be called on. When they are told to work on an assignment, they all start trying to find ways to make their product the best it can be. Why? So they can level up. So they can earn powers. Powers to do things they would automatically get for being great students and citizens. (In my room, the chance to occasionally listen to music or move their seat) But now, it is more fun. More motivating. More concrete.
This actually starting happening when I introduced Classcraft to my students a few weeks back. They were already great kids, they did their work, participated all the time, were kind to each other. But the day I started using this, their eyes started lighting up a little bit more.
The reason I think it works, is because it is simple. Do good things, get rewarded. Do something you shouldn't have, instant consequence. And not the type of consequence that will get you in huge trouble, but instead just keep you from getting something you really want. Something fun and simple, that if you were good you could have done.
No imagine that you also get to play in teams, and have avatar characters with outfits you can buy with your points. Every time you get more points and level up, you get more "powers" and you get to do stuff (with your teachers okay).
So, if that sounds like fun to you- check it out! Classcraft
This actually starting happening when I introduced Classcraft to my students a few weeks back. They were already great kids, they did their work, participated all the time, were kind to each other. But the day I started using this, their eyes started lighting up a little bit more.
The reason I think it works, is because it is simple. Do good things, get rewarded. Do something you shouldn't have, instant consequence. And not the type of consequence that will get you in huge trouble, but instead just keep you from getting something you really want. Something fun and simple, that if you were good you could have done.
No imagine that you also get to play in teams, and have avatar characters with outfits you can buy with your points. Every time you get more points and level up, you get more "powers" and you get to do stuff (with your teachers okay).
So, if that sounds like fun to you- check it out! Classcraft
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How-To:
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